Weapons

Gun ladder from the pistol to the RPG

Buy the next gun the shop will sell, claim the free Small Uzi if it is there, and treat Rebirth as the gate on the Flamethrower through RPG shelf.

Gun ladder from the pistol to the RPG

Buy the next gun the shop will sell, claim the free Small Uzi if it is there, and treat Rebirth as the gate on the Flamethrower through RPG shelf.

Every gun is a shop purchase. There are no quest turn-ins. Three gates show up in the sources: the starting pistol, cash prices, and a Rebirth lock on the top shelf. The writeups do not fully agree on the Bow, the Plasma Gun's price, or which side of Rebirth the Lever Action Rifle sits on. When they disagree, the label in your shop is the one that matters.

Order the shop has been read in

This is the longest sequence, from the progression reading. The stricter catalog lists 19 guns and leaves the Bow off.

Order Gun Gate Price that was actually read
1 Pistol Starter No price. It is the first gun.
2 Small Uzi Free claim in a shop visit Free in that visit. One retelling calls a Uzi the gun already in hand at the start.
3 Bow Disputed Bought before the Slingshot in one playthrough reading. The gun catalog left it off because a bow was fired in footage but not confirmed as a shop row.
4 Slingshot Cash $2,000
5 Flintlock Cash $3,000
6 Revolver Cash Shown in the shop, figure not captured
7 Musket Cash Shown in the shop, figure not captured
8 MP5 Cash A spoken $2,000 was discarded. The shop places the MP5 between the Musket and the $18,000 Crossbow, so that figure does not fit.
9 Crossbow Cash $18,000
10 M16 Cash $27,000
11 P90 Cash Not captured
12 AK-47 Cash Not captured
13 Blaster Cash Bought in the climb; price not captured
14 Plasma Gun Cash, price disputed One catalog line says $3,000,000. Another says a roughly $3,000,000 balance covered the Plasma Gun and the Lever Action Rifle together. The player bought the Plasma Gun while holding about $3,000,000.
15 Lever Action Rifle Disputed Named as the last cash gun before the Rebirth label, and also described as never purchased, so it cannot be locked to either side of the gate.
16 Flamethrower Rebirth, then cash Price not shown. Also written Flame Thrower.
17 Sniper Rebirth, then cash Price not shown
18 Grenade Launcher Rebirth, then cash Price not shown
19 Minigun Rebirth, then cash Price not shown. Also written Mini Gun.
20 RPG Rebirth, then cash $5,000,000. Mythic level. Called the strongest gun. One-shot the eggs in that session, including a Transcendent Egg.

A dash in a price column would be wrong here. Missing figures are missing, not free.

How to buy the next one

Open the shop and buy the best gun your cash allows. In the verified climb the player took the Crossbow because the M16 cost $27,000 and was out of reach, then later took the Blaster because the Plasma Gun cost too much. After a purchase, an egg that used to survive several shots should die faster. If it does not, you are either on too large an egg or you still need pad training. Gun damage stats are not published.

The free Small Uzi is worth claiming when you see it. Nothing says the offer rotates or stays forever.

Funding is the plot. Selling cheap animals is the fast top-up: one sale moved a balance to about $3,000,000. That was spent on the late cash guns and a Rebirth attempt.

The line the shop draws

After the cash guns, the shelf in the recorded run read, in translation, that the rest need Rebirth. The names after that line were Flamethrower, Sniper, Grenade Launcher, Minigun, and RPG. Rebirth opens the shelf. Cash still buys the gun. Only the RPG has a captured price on that shelf.

One rebirth was enough to start buying those guns in the session. The player rebirthed a second time because cash then came in faster, farmed to $5,000,000, and bought the RPG. Whether each locked gun needs its own Rebirth is not shown. Plan on at least one Rebirth, then read the shop.

The Lever Action Rifle was the awkward row: it was the next name before the Rebirth sentence, a progression retelling says it was bought with the Plasma Gun from the $3,000,000 balance, and the locked-guns retelling says it was never bought. Do not skip a gun the shop is willing to sell, and do not assume a gun is cash-only if the row says Rebirth.

Individual guns are on the gun index.

FAQ

Frequently Asked Questions

Does a Gold animal always earn more?

No. Gold is the only mutation confirmed by name, and the confirmed change is the golden color. One session's top earner had a Gold label, but a golden capybara earning 12 and a Golden Retriever were removed as low earners during a cleanup. Keep or sell by the cash number on the animal.

Where do the eggs spawn?

The official line is to shoot eggs across the map. No biome list or coordinates are documented. A Solar Event option can show in the menu, and what it adds is not documented.

Are there Shoot For Eggs codes right now?

No working code and no expired code is confirmed, and a redeem control has not been documented. The empty list means nothing trustworthy is published yet. It does not prove the game can never have a code.

What does Rebirth reset?

The game says Rebirth multiplies everything and reaches the locked guns. No source states a cash cost, a stat requirement, or what is wiped. In one session the button could be tried around a $3,000,000 balance, ignored the first press, and worked later. Read the button in your server.

Why did my egg disappear?

A cracked egg despawns if it is not placed on your plot in time. One session lost an 80,000 HP Space Egg on a slow walk home. Carry the pickup straight back and set it down before you shoot the next egg.